How many cities should i have civ 5




















It's also likely if there is cotton all over your area, then other Civs don't have much Cotton. Getting to techs like Construction that lets you build the Colosseum and getting those all up for the Circus will help. If you are having Happiness problems, get some Trade Routes going so that you can afford to buy them from other Civs for Gold per Turn.

It may be higher, later on. Choose a Faith-producing Pantheon to help ensure this, and it will also help you purchase Pagodas or other Building in your Cities. I hope this is helpful to your Wide play. Tobbe says Amazing work! Found a spelling mistake also : "Each new City you add will reduce happiness by 3, while each unit of population will also lower population by 1" All in all, superb work.

Keep it up! Thank you! In fact, I should be using the term Unhappiness there anyway, as there is a difference.. Pieter says This is great. It's already past midnight but now I'm reading this guide I can't wait to start a new game in Civ V. I finally found it! Civ V noob says Best guide i've found so far. This game becomes greater everyday i play it or find info on it.

This can count as a legendary item. Greetings from Belgium. Happy to help! There are so many valid strategies that Civ 5 is a game you can play for hundreds of hours without ever growing bored. Every game is different! LimpCoffee says Very well done mate. I am 35 hours into civ 5 and I just started playing about 5 days ago I found this guide helpful.

Is there a guide you made that describes each majour civ in detail? Like what are the max benefits, good terrain, what they are most likely to succeed in, etc?

If you have then I missed it some where. Again thanks for making the awesome guides! I am working on the list of Civilizations click Civilizations in the navigation on the left but it's only half done. This means the guide is taking a long time to develop, but I'm coming up with better and more helpful pages I hope. BubblestationCPH says Great work. What I like the most is the comments on what works early and what to look after later on. Played civ 1,2,3 and just bought this recently.

This is what i need to restore my my former glory :P TY so much for the deep yet easy accesable how-to guide. Still working on it, but glad there's enough content here to help people :. DrtyOMan says I concur with the previous comment. This is a great piece of work; very useful.

Andy says If a citizen can only work up to 3 tiles away, does that mean it's not worth improving tiles beyond? Are tiles beyond 3 tile radius useless? Anonymous says Strategic and Luxury Resources on tiles more than 3 hexes away will still get added into your trade network. This can be really useful later on when it turns out that the seemingly useless desert tiles your city claimed are full of oil, or if you need archaeological relics for museums but don't want to pass up the heritage site for those within workable radius of cities.

Alan R says Great tips! The only thing I would disagree with is connecting outposts to capitals with roads. This is even moreso if you have Macchu Picchu or that one policy from the commerce tree. Of course, if you have a coastal outpost, just build a stupid harbor. You get all the benefits of city connections for a fraction of the costs of roads. Vik says Nice to see such a nicely done guide for Civ 5. I was looking around for some tips and tricks and stumbled upon this treasure.

A game such as this really deserves such a gem. It is a REALLY good idea though, to have your capitol working a large number of tiles all the 1st and 2nd ring and most of the 3rd ring , and making sure it favours food over commerce if you want a large or quick expansion because that way, you can have a population explosion that keeps producing a lot of citizens to work productive tiles, and then later switch emphasis on commerce over food when high production is achieved.

Wait until the first city you have is near fully grown and you have a good lay of the land! Culture bombs only work within a one panel distance from the border. Study how fast your rivals are growing. This game gives a lot of leniency when it comes to placing cities though, keep in mind even CPU players build in the dumbest places and can get by alright to a certain extent.

You could also try building on a one tile island if you must as the vanilla game forbids you to disembark directly on to a city. Never start a game with the embark ability researched as your founding city can never be destroyed, and your one tile island city can never be captured!

I don't know if this has been patched yet or not. You have to plan ahead, but you also got to play it by ear at times too. Remember the CPU players seem dumb, and in many cases they are, and the game was designed with them in mind! Experiment to see what works for yourself! Building cities close together can allow multiple cites to attack invaders and allow you to turtle, but it comes at a price of reduced growth.. Larger cities that are farther apart can allow you to have better growth, but you end up lacking the ability to defend, striking a balance also works!

It also can depend on which map size you are on. Having lots of cities can make unhappiness, but their are ways to deal with that! On the plus side, you can produce a lot of units at once if you are at war with more cities. Well, try it yourself and see! Just be creative and make sure you can beat the computer before you go online, so you don't embarrass yourself!

That is what offline mode is for!! The max limit of workable tile is 3 tiles. I usually put my cities with between distance of tiles. But I definately look out to have atleast one new luxory resource in my city. Let me summarize. For Maximum potential build cities 6 hex apart.

Do not overlap and build those cities on resources next to mountains if possible. You should have them about 5 or 6 tiles away. Enough to cover a lot of ground, enough so that roads are profitable. Trust me, when you get to the end game and every tile has been claimed you won't be so picky.

The only requirement will be that it can't be snow. Anyway, I say you should build cities as close as possible every 4 tiles because if you have more cities, your empire is going to be much more successful. If I've learned anything from my hours of playing civ v, it's the fact that the only real way to measure one's success in civ v is to count how many cities do they have. Sign up to join this community. The best answers are voted up and rise to the top. Stack Overflow for Teams — Collaborate and share knowledge with a private group.

Create a free Team What is Teams? Learn more. How close should cities be built in Civ 5? Ask Question. Asked 11 years, 1 month ago. Active 6 years, 7 months ago. Viewed k times. Probably related to this question: Is there a limit to the number of tiles a city can use in Civ 5?

Improve this question. Community Bot 1. David Fullerton David Fullerton 8, 17 17 gold badges 56 56 silver badges 86 86 bronze badges. You can't build a city in a 4hex radius of another city. It's useful to know this, because later you might want to build another city nearby and find out you can't. Add a comment. Active Oldest Votes. If another civilization completes building a Wonder first, then it will be unable to be completed and the accumulated Production will be converted to Gold.

Gold can be used to instantly purchase any building or unit which has been unlocked empire-wide in a city in the case of a building, the city also must fulfill the necessary prerequisites. If there already is a unit in the city in which a purchase is being made, it may need to be moved out of the city before purchasing another unit in accordance with the rules concerning unit stacking.

See Religion for more info. During war, a city may be captured if a city loses all its health points and an enemy melee unit manages to move into it. The city loses a portion of its population in the process roughly half of it , and it takes some turns for all damage to infrastructure to be repaired and for the city to return to full health.

Also, all defensive structures Walls , Castles , Arsenals , and Military Bases , or their replacements , and a random selection of other buildings in the captured city are destroyed. Cities can also be "traded," but this only happens under certain circumstances, almost always in the case of peace offerings from the losing side of a war.

Traded cities are treated as if they were obtained through conquest save for Assyria's unique ability not getting activated. For a more detailed info on conquered cities, read this article. When a city is acquired, be it via conquest or diplomacy, its population will resist the new owner's domination for a number of turns, usually equal to the remaining population, less if the population is very large.

While in resistance, the city cannot build anything, and do not contribute to a civilization's resources. However, it immediately adds to the empire's Unhappiness. If an empire completes the Wonder CN Tower , which adds population and a Broadcast Tower to every city in that empire, the new tower will appear in cities still in resistance. Most civilizations have a list of city names that will be assigned to their cities in the order they are founded, as detailed in these articles though players have the option to manually change their cities' names.

If a civ founds a city after every name on its city list has been used, the city's name will be taken at random from another in-game civ's city list. If all the names on the other in-game civs' city lists have been used, new cities' names will be taken at random from the city lists of civs not present in the game.

The Huns are an exception to this rule: all of their cities except their Capital take their names from the bottom of other in-game civs' city lists. Civilization Wiki Explore. Civilization VI. All Games. Explore Wikis Community Central. Register Don't have an account? City Civ5. Edit source History Talk 0. Do you like this video? Play Sound.



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